Cinnabar has, over the course of 20 years, established itself as a quality supplier of attractions, exhibits, and environments that require a high level of artistic achievement, technical excellence, and finished quality. Our superior track record as a builder of on-time, on-budget projects is built on the foundation of finding and producing projects that allow us to utilize Cinnabar's key strengths and extensive in-house capabilities.
Cinnabar was established in 1981 in Hollywood, California to provide scenery and special effects for the film and television industry. The Cinnabar California operation is comprised of a fully equipped production facility, and includes a staff of talented artisans and problem solvers who consistently deliver high-level service to both national and international clients.
In response to client demand, Cinnabar has evolved from its roots in the film industry to become a forerunner in applying the techniques and art of creating entertainment environments. As retail entertainment developed in the late 80's, Cinnabar developed early stores for Disney, Warner Brothers and numerous other retail innovators. These successes led to numerous other completed projects around the world.
Work in theme park and retail venues in turn led to more subtle and nuanced efforts in storytelling in the built-environment. For example, Cinnabar collaborated with Sony and Maurice Sendak to produce a 12,000 square foot immersive play-environment based on Sendak's "Where the Wild Things Are", with versions built in San Francisco and Tokyo.

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Cinnabar California Inc. 4571 Electronics Place Los Angeles, California 90039
Telephone (818) 842-8190 <> Fax (818) 842-0563

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Recently, Cinnabar produced the Transition Facility for the California Academy of Sciences and Steinhart Aquarium in San Francisco. We developed, produced, and installed the NBC Broadcast Studios in Sydney Australia for the 2000 Summer Olympic Games. In addition to this past Olympic experience, we have, in the past 3 years, designed, fabricated, shipped, and installed several major attractions and shows both nationally and internationally. These projects have taken us to Seattle, Washington, for work on the Frank Ghery-designed Experience Music Project; Osaka, Japan for 3 major attractions built for Universal Studios; and major attractions in San Francisco, California and Odaiba, Japan for Sony Entertainment.
Our special effects expertise led naturally enough into making learning-interactive devices for the Discovery Channel Flagship stores, the Science Center in Los Angeles, and others. Over the past ten years, the proportion of Cinnabar projects in corporate and learning environments has grown, reflecting in good part our increased interest in working with museums.