Cinnabar has, over the course
of 20 years, established itself as a quality supplier of attractions, exhibits,
and environments that require a high level of artistic achievement, technical
excellence, and finished quality. Our superior track record as a builder of
on-time, on-budget projects is built on the foundation of finding and producing
projects that allow us to utilize Cinnabar's key strengths and extensive in-house
capabilities.
Cinnabar
was established in 1981 in Hollywood, California to provide scenery and special
effects for the film and television industry. The Cinnabar California operation
is comprised of a fully equipped production facility, and includes a staff of
talented artisans and problem solvers who consistently deliver high-level service
to both national and international clients.
In response to client demand,
Cinnabar has evolved from its roots in the film industry to become a forerunner
in applying the techniques and art of creating entertainment environments. As
retail entertainment developed in the late 80's, Cinnabar developed early stores
for Disney, Warner Brothers and numerous other retail innovators. These successes
led to numerous other completed projects around the world.
Work
in theme park and retail venues in turn led to more subtle and nuanced efforts
in storytelling in the built-environment. For example, Cinnabar collaborated
with Sony and Maurice Sendak to produce a 12,000 square foot immersive play-environment
based on Sendak's "Where the Wild Things Are", with versions built in San Francisco
and Tokyo.


Recently,
Cinnabar produced the Transition Facility for the California Academy of Sciences
and Steinhart Aquarium in San Francisco. We developed, produced, and installed
the NBC Broadcast Studios in Sydney Australia for the 2000 Summer Olympic Games.
In addition to this past Olympic experience, we have, in the past 3 years, designed,
fabricated, shipped, and installed several major attractions and shows both
nationally and internationally. These projects have taken us to Seattle, Washington,
for work on the Frank Ghery-designed Experience Music Project; Osaka, Japan
for 3 major attractions built for Universal Studios; and major attractions in
San Francisco, California and Odaiba, Japan for Sony Entertainment.
Our
special effects expertise led naturally enough into making learning-interactive
devices for the Discovery Channel Flagship stores, the Science Center in Los
Angeles, and others. Over the past ten years, the proportion of Cinnabar projects
in corporate and learning environments has grown, reflecting in good part our
increased interest in working with museums.